![]() ![]() If there are no animals, there are no animals.Įverything in Way of the Hunter seems to be built to deliver an authentic hunting experience, from the behavior of the animals to the ballistics of each weapon. ![]() You would think that Way of the Hunter would realize that a bunch of time had gone by and put something - anything - into my line of sight. I sat at a little table in my living room, looking up at the TV between bites to survey the field beyond my blind. This led to situations where I set myself up in a blind, and then went to the kitchen to make a can of soup, popping my head around the corner on occasion to see if the deer I was after happened by. The animals the player is supposed to be hunting wander around the enormous open world, and players can either a) wander around and try to find them without spooking them, or b) sit and wait near a feeding or watering area and hope that the animals come by. ![]() Way of the Hunter is realistic in an almost slavish way, which leads to some seriously surreally inactive video game moments. While Way of the Hunter is indeed a video game, it is deeply focused on aligning with what one would experience if they strapped a rifle on their back and wandered into the wild. ![]() But if you want to go hunting – meaning tromping through the woods for hours on end without seeing any animals, hiding in a blind for days hoping that your target comes by, or making the slightest noise and watching a critter 200 yards away hear you and skitter away in a manner that borders on supernatural – then Way of the Hunter is definitely for you. Do you want to play a video game? Or do you want to go hunting? Because if you want to play a video game, I’m going to suggest that you stay far, far away from Way of the Hunter. Here’s a question for you that might determine whether or not you want to invest any time or money in Way of the Hunter. ![]()
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